The easiest documented tower in The Eternal Abyss is Tower of Naive Facades because it is the exceptional Easy-rated entry in the Main Area. The easiest Soul-Crushing choice is less objective. Current community pages and 2026 player discussions repeatedly point to Steeple of Esoteric Arcane and Tower of Reddish Monolith, but the better first SC depends on whether you prefer short technical repetition or ten-floor endurance.
Compare the three starting choices
These ratings are community reported and dated September 6, 2026. The official badges verify the tower names but do not publish difficulty. Read the live chart before practicing.
Start with ToNF for orientation
Tower of Naive Facades is not a normal indication of TEA’s overall difficulty. Use it to learn how a portal opens, how floors progress, how warnings are displayed, and how a win is recorded. It starts friendly and changes into a horror-themed section, so the Scary warning matters.
Clearing ToNF does not mean an Insane tower is automatically next. The gap between the game’s Easy exception and its Soul-Crushing focus is large. If upper obby fundamentals are not already comfortable, train elsewhere before selecting SoEA or ToRM.
Choose SoEA for compact technique
Steeple of Esoteric Arcane is a five-floor horizontal steeple. The checked community profile names Flipping as required and Punishing as a warning. Player discussions specifically mention corner flips, a falling-platform alignment on floor three, and linking floors four through five.
SoEA fits a player who learns well from short repeated runs and can isolate precise techniques. It may feel harder than its baseline rating if flips are weak, but its compact shape reduces the amount of early route repeated after every failure.
Choose ToRM for full-route endurance
Tower of Reddish Monolith is a regular ten-floor ascension tower built around a large red central frame. Current discussion often describes it as accessible for a first SC, while noting greater concentration toward the end. That floor emphasis is community opinion, not a fixed official fact.
ToRM fits a player who wants to build consistency across a complete tower and can stay calm near a late personal best. It may be easier mechanically for some players than SoEA while taking longer to practice and complete.
Run a fair two-tower trial
Give SoEA and ToRM equal focused time in Practice Mode. For each, learn the opening, one middle segment, and the closing segment. Record whether failures come from a technique you do not understand, a timing you can improve, or fatigue across linked floors.
Choose SoEA when
You can repeat flips and prefer short technical runs.
Choose ToRM when
You prefer conventional ascension and want to train ten-floor composure.
Delay both when
The openings produce unexplained misses or current non-SC towers are inconsistent.
Move up when
The close is repeatable and normal runs fail for identifiable reasons.
Do not choose by the farthest single practice state. Choose by linked segment consistency. A tower where you once reached the end may be a worse project than one where you can repeatedly complete the final half.
Avoid misleading difficulty signals
Badge awarded counts are not ratings. A more accessible, older, or popular tower naturally accumulates more completions, but that does not isolate mechanical difficulty. Likewise, a low win rate can reflect player population, release timing, or badge behavior.
Area averages are not personal rankings. Starry Night’s community-described lower average helps locate options, but a specific tower can still demand your weakest technique. Exact decimal values should be checked against the current chart.
Pick the next step after a clear
After ToNF, build Soul-Crushing fundamentals before assuming SoEA or ToRM is next. After SoEA, consider whether you need more endurance; ToRM can provide that. After ToRM, Tower of Blueish Monolith is documented as a harder Extreme sequel, but confirm the live rating and route before selecting it.
Use the Tower List to compare current documented examples by area and difficulty. Add one new demand at a time rather than jumping several bands because a tower is popular.
Easiest towers FAQ
What is the easiest tower in TEA?
Tower of Naive Facades is the documented Easy-rated exception in the Main Area.
What should be my first SC?
SoEA and ToRM are the strongest repeated community suggestions. Choose SoEA for compact technique or ToRM for full-tower endurance.
Is SoEA easier than ToRM?
Its checked rating is lower, but flips and concentrated difficulty can make it harder for a particular player. Practice both.