Progression

The Eternal Abyss Tower Milestones

Track The Eternal Abyss's official 25, 50, 75, 100, 125, and 150 Tower badges, verify live completion counting, and plan meaningful routes between milestones.

The Eternal Abyss has official Roblox badges for completing 25, 50, 75, 100, 125, and 150 Towers. The badge inventory confirms the names and universe ownership, but it does not publicly document every counting rule. Cross-area counting, repeated clears, moved towers, historic completions, and delayed awards should therefore be verified against the live completion menu and badge response.

Official milestone badge index

Milestone
Official badge ID
Created
Live check
25 Towers
3179922905368843
2026-07-16
Confirm the first threshold triggers once.
50 Towers
809678034694497
2026-07-16
Check whether branch clears share one total.
75 Towers
732686194175347
2026-07-16
Watch for a delayed badge after the clear.
100 Towers
1629524408714048
2026-07-16
Record the live count before and after.
125 Towers
79556683398176
2026-07-16
Confirm historic completions were included.
150 Towers
1612446483897647
2026-07-16
Verify the badge in Roblox after the threshold.

All six records belong to Universe 5488708927 in the official badge response. Their July 2026 creation date means older completions may need special handling, but the public API does not say whether or how the game backfills them.

Verify how your counter moves

Before a normal completion, open the current menu and record the tower total. Complete a tower you have not cleared before, wait for the win response, and check the total again. If it increases by one, you have a useful live observation for that tower and server version.

Do not assume a Practice Mode or All-Jump finish counts. Those modes are designed for training, and the public sources do not establish their milestone behavior. Use a legitimate normal run when testing completion progression.

If the count does not move, check whether the tower was already completed, whether the portal marks a special or legacy variant, and whether the win result fully registered. Rejoin once before reporting a persistent issue.

Plan from 0 to 25

The first milestone should broaden your route knowledge without forcing an enormous difficulty jump. Scout all four covered areas, but select towers near your current consistent band. Track name, area, type, warning, and live difficulty in a simple personal list.

Avoid repeating one easy route unless the live counter explicitly shows repeated clears count. The badge name says “Towers,” which more naturally suggests distinct completions, but that interpretation still needs a live rule.

Use Easiest Towers to choose early projects. Tower of Naive Facades is a useful orientation clear, while SoEA and ToRM are first-SC options only for players ready for Insane difficulty.

Plan from 25 to 75

At this stage, sort unfinished towers by the skill they train. Build groups for raw precision, moving timing, wraps, client objects, endurance, and punishment. Alternate projects so one weakness does not block every session.

Use the Tower List as a dated starting point, then confirm each live portal. Area rosters move, so your personal tracker should store the area and check date rather than assuming an old location remains correct.

Milestones should not turn every session into a count chase. A difficult clear that improves a reusable technique can be more valuable than several routes selected only because they appear easy.

Plan from 75 to 150

Large totals require careful roster management. Distinguish active, moved, removed, upcoming, and already-completed entries. An official badge can exist for a tower that is not currently available, so use the live chart before building a target list.

Create short, medium, and long project queues. Use short projects when time is limited, medium routes for normal sessions, and long punishing towers only when you can practice and attempt them without rushing. This protects consistency as the remaining pool becomes harder.

At 100, 125, and 150, take a screenshot or note of the count immediately before the threshold clear. If the badge is delayed, you will have the tower name, time, area, and server version needed to explain what happened.

Handle a missing milestone badge

Confirm that the badge exists on the official universe, your Roblox inventory can display new awards, and the live tower total reached the exact threshold. Wait briefly for server processing and rejoin once. Do not complete random extra towers before recording the state; that makes the trigger harder to diagnose.

If the total includes historic clears but the badge does not award, look for a current in-game refresh action or creator-owned notice. No reliable public backfill procedure was found for this check, so this page does not invent one.

Milestones FAQ

Are the milestone badges official?

Yes. All six badge IDs were returned by Roblox for Universe 5488708927.

Do completions in every area count together?

That is not documented in the public badge response. Compare your live total before and after a new normal clear in a branch area.

Does Practice Mode count?

No reliable public rule was established. Treat practice as training and use a normal clear when testing milestone progress.

Primary source

Continue with another focused The Eternal Abyss guide.

Progression

Easiest Towers in The Eternal Abyss

Compare Tower of Naive Facades, Steeple of Esoteric Arcane, and Tower of Reddish Monolith by difficulty, length, technique, punishment, and player fit.

Progression

The Eternal Abyss Beginner Guide

Start The Eternal Abyss safely: join the correct Roblox game, orient in the Main Area, read difficulty and warnings, practice deliberately, and choose a realistic first tower.

Progression

The Eternal Abyss Difficulty Chart

Read The Eternal Abyss difficulty bands, community decimal ratings, colors, warnings, tower types, and personal-server chart teleports without treating them as permanent facts.