This The Eternal Abyss tower list is a documented starting index, not a claim to contain every live portal. Official Roblox badges verify many entity names, while area, rating, length, and warning fields come from a maintained community snapshot checked September 6, 2026. Confirm the live portal before beginning a serious run because towers can move, be rerated, or be removed without the badge disappearing.
Featured tower lookup
Tower of Naive Facades
Community rating: Peak Easy (1.99). Length: regular. Warning: Scary. Status: official badge exists; community page lists it as active. Checked: 2026-09-06.
Steeple of Esoteric Arcane
Community rating: Baseline Insane (8.00). Length: regular, five floors. Warning: Punishing. Status: official badge exists; community page lists it as active. Checked: 2026-09-06.
Tower of Reddish Monolith
Community rating: Bottom-Low Insane (8.20). Length: regular, ten floors. Warning: no specific warning listed on the checked profile. Status: official badge exists; community page lists it as active. Checked: 2026-09-06.
Tower of It Never Ends
Community rating: Mid Unreal (13.48). Length: extremely long. Warnings: Punishing, Inconsistent. Status: official badge exists; verified by a first victor in May 2026 according to the community record. Checked: 2026-09-06.
These four entries have dedicated guides because players repeatedly ask about them and their identities are supported by both the official badge inventory and current community records. Their decimal ratings are not official Roblox metadata.
More currently documented examples
This smaller set is intentionally labeled “documented examples.” Community category totals are useful navigation aids but cannot prove that every listed portal is active in the current server. The Areas hub provides context for each branch.
Filter by the decision that matters
If you are new to the experience, filter mentally by entry level: ToNF for learning the lobby and tower format, then Starry Night’s lower Insane options only when you already have strong obby fundamentals. If you are choosing a first Soul-Crushing clear, compare SoEA’s short technical concentration with ToRM’s full ten-floor endurance.
If you are planning an advanced project, filter by punishment and duration before decimal rating. ToINE’s extremely long label and Punishing warning mean a slightly lower-rated alternative could still fit your sessions better. A tower that matches your preferred movement but takes forty-five minutes demands a different training plan from a two-to-four-minute steeple.
If you are exploring rather than grinding, filter by area style. Timeless Manor is documented around older or intentionally classic towers. Starry Night presents the lowest community difficulty range among the four playable areas. Pit of Misery and the main area cover many hard routes and have received roster changes over time.
Verify a row before playing
Check four things at the portal: exact name, current difficulty label, warning hints, and whether the portal can be entered. Then compare the community record’s checked date. If one field differs, treat the live portal as current and the row as historical until it is reviewed.
Do not infer status from a badge alone. A badge can remain after a tower moves or becomes unavailable. Do not infer difficulty from awarded count or win rate either; those numbers reflect the badge’s history and player population, not a controlled comparison of routes.
For a serious attempt, record the current area and version shown in the menu, take note of the warning hints, and use Practice Mode before a legitimate run. That gives you a reproducible baseline if a later update changes the tower.
Tower types in the index
A Tower is normally a ten-floor course. A Steeple is a shorter multi-floor course. Citadels extend beyond normal tower length, while Mini Towers, Obelisks, and Great Citadels use different lengths or large-scale formats. The type tells you about structure, not automatic difficulty.
Direction matters too. Ascension-based routes broadly climb, horizontal routes spread across a level, and mixed progression can change direction. These labels help with camera and endurance planning, but a route’s live geometry matters more than the name.
Tower list FAQ
Is this every tower in The Eternal Abyss?
No. It is a dated index of strongly supported starting entries. The official API exposed 196 badge records during the check, but those records can include history and are not a clean active roster.
Why are some exact ratings called community values?
Roblox’s game and badge APIs do not publish the live difficulty chart. The decimal ratings come from maintained community pages and must be checked against the current portal.
Can I sort by easiest?
Use Easiest Towers for a decision guide. A numeric order alone ignores route length, punishment, and the movement skills you already have.